Independent fan guide. Details reflect the launch patch (v1.0.3) and cite official sources; if the game updates, in-game text always wins.

01What rare means here

The rare achievements in Worming from Home are not rare because they are hard in the thumbs. The v1.0.3 patch removed the old 32nd achievement, Why?, on September 6, which took the game's hardest physical challenge, Torment Mode, off the list entirely; it pays a wall plaque now. What is left at the bottom of the stats page is rare because it bills you. Four of the seven unlocks below are paywalled behind shop totals and bank balances, one is a genuine skill check, one is pure bookkeeping, and the last is the trophy for owning the other thirty.

Watch where the cliff sits. Ugh, Boooooooringgggg, the rudest thing you can legally do on a video call, is held by 18.3% of players. The next achievement down, Establish Dominance at 12.9%, is nearly six points rarer, and everything beneath it belongs to people who decided to finish the game properly. That gap, between hanging up on your boss and throwing an intern in a bin, is the border between playing Worming from Home and completing it.

One honesty note about the time cost column below. Nobody has published per-achievement timings, so those figures are allocations against the two anchors we can verify: a typical full completion of six to eight hours, and the fastest verified run, 5h44m by Steam Hunters. Treat them as budgeting rather than measurement. The unlock rates, by contrast, are Steam's global statistics from launch week.

02The seven at a glance

Here are the seven, rarest first, with what actually blocks people. The pattern is blunt: the lower the percentage, the more it costs. Your cheapest route through this list is almost always to build money efficiently and then spend it in a deliberate order, and the money-making guide covers that engine in detail. This one covers the seven blockers themselves.

The bottom of the stats page: seven unlocks, four of them invoices.
The bottom of the stats page: seven unlocks, four of them invoices.
AchievementRateThe blockerTime cost
Transcendental Invertebrate4.0%All 30 other achievements firstThe whole climb, six to eight hours
Expensive Taste6.0%Every shop item, ending with Kevin at $10,000Most of your money hours
Give Me Attention7.2%Every item bought, then all of it pushed to the floorOne chaotic evening, after the shop is full
Worm-fluencer7.8%Every WormTok reward claimed, easy to forgetUnder an hour of app housekeeping
10% of the Way to Buying a House10.7%$100,000 held in the bank at onceThe longest single push
Absolute Expertise11.4%An S grade on the graded video callOne prep-heavy interview
Establish Dominance12.9%Paid interns, a trampoline, and the bin behind the printerMinutes, once you can pay

03Transcendental Invertebrate: the 4% umbrella

The rarest achievement in the game asks for nothing. Transcendental Invertebrate, at 4.0%, grants itself the instant the other 30 unlocks are yours, and it has no hidden condition, no secret route and no technique. Roughly one player in twenty-five owns it, which is another way of saying that only about one in twenty-five finishes the other thirty. The trick is everything else; the rest of this guide is the trick.

Two practical notes before you chase it. First, check your WormTok claims before assuming the pop is overdue, because Worm-fluencer only counts claimed rewards, and a single unclaimed hat leaves you at 30 of 31 with nothing obviously missing from the list. Second, the 4.0% figure is post-patch reality: before September 6 the list had 32 entries, the last of them a Torment Mode award, and the summit was longer and crueler. Anyone comparing their stats page against old screenshots should expect the denominator to have changed by one.

💡 If the final achievement refuses to pop, open the achievement list and the WormTok app side by side before blaming a bug; the gap is usually an unclaimed reward.

04Expensive Taste: buying the whole shop

Expensive Taste, 6.0%, wants every item in the shop purchased, and the shop runs deeper than the story requires. The verified price ladder climbs from the Reading Nook at $10 through the printer around $1,250, the squat machine around $1,800, the webcam at $3,000, the soundboard around $5,000 and the coffee machine at $8,000, ending at Kevin, $10,000, the priciest item in the catalog. Several of those figures are community-reported from playthroughs rather than official screenshots, so expect small surprises at the register. The order of magnitude is not in dispute.

The money plan, assembled from verified sources: task pay per spreadsheet, scaling with your Financial Insight level; the $200 bonus for five files inside 24 hours, which should be a daily habit; trading on Steve's voicemail tips, where a launch stream banked +17% and +21% net-worth nights simply holding positions; intern passive income, about $2 a pulse as observed, permanently buffable with coffee and water dousing, dev-confirmed; and the 5% interest perk from Financial Insight, which turns a parked balance into a salary. Run all five at once and the late shop stops being a wall and becomes a schedule.

Kevin himself is required for nothing except this achievement and joy; the store listing promises that he does tricks. One player showed Kevin to the interview webcam and earned an S, which stands as the best documented return on investment in the game. Buy him last, put him somewhere the webcam can see, and file the purchase under the most expensive joke you have ever completed.

Do interns count toward Expensive Taste?

Nothing official says either way. The developer's Give Me Attention answer explicitly excludes interns from that achievement's item count, so most players read the shop achievement as covering the catalog items too. Hiring ten interns still pays its own achievement, Valuable Work Experience, at 29.3%.

05Give Me Attention: the clean desk

Give Me Attention, 7.2%, asks you to push every pushable item onto the ground, and it has generated more confusion than anything near it, enough that the developer answered a thread about what counts. The dev-confirmed list is short: papers, printed money and interns do not count; the phone, the radio, the cups and the high-shelf items do. Buy everything first, because some countable objects only exist once purchased, and the high shelf is not reachable without gear.

Sequencing is the whole game. Expensive Taste first, then the shove. The printed $1,000 bill, which currently cannot be disposed of at all, is exempt, which is the only good news about that bill. One more dev-confirmed quirk: the achievement may only register on the next launch. If the desk is bare and nothing popped, do not start re-toppling the room. Relaunch the game first; players who missed that note have re-cleared the desk for nothing.

Execution is ordinary worm physics. Short throws rather than full-power flings, a headbash combined with the grab for anything that resists, and do not forget the cups from the water cooler stack. The high shelf is the careful part, both reaching it and clearing it. Land everything, let the room look like a filing cabinet exploded, and relaunch before you doubt yourself.

06Worm-fluencer: the claim list

Worm-fluencer, 7.8%, wants every reward on the smartphone's WormTok app claimed, and it is the rarest achievement in the game that costs no money and demands no skill. Since the June 2026 update, every achievement and challenge carries a claimable reward: hats, the rainbow skin, a frog cursor, a Tippy cursor, desktop backgrounds, a keyboard skin tied to rolling a Nat 20 or a Nat 1, an RGB mouse at a $100 bank milestone, and the rest of the catalog. Claimed rewards count. Earned but unclaimed rewards do not.

The trap is timing. Nothing in the interface nags you to open the app, so a normal playthrough quietly banks a long queue of unclaimed hats while the worm is busy with spreadsheets. Then the endgame arrives, the money achievements land one by one, and the stats page reads 30 of 31 with the missing one being, of all things, a to-do list. The fix is a habit: open WormTok at the start of every session, claim everything, close it. Spread across a week, the whole campaign of claims takes well under an hour.

One claim deserves a specific heads-up. The keyboard skin comes from the d20, and both a Nat 20 and a Nat 1 qualify. Since Stroke of Luck already has you rolling daily until the 20 shows up, the skin banks itself somewhere in that routine, as long as you actually open the app afterward and press the button.

💡 Open WormTok before your first task each day, not after. Claim queues are how efficient runs end one achievement short.

0710% of the Way to Buying a House: the $100k balance

10% of the Way to Buying a House, 10.7%, wants $100,000 in the bank at once, and the name is the game's own arithmetic joke: by this worm's reckoning, a house costs a million. Getting there is the longest single push in the entire completion, longer than the whole story, and it is money engineering rather than dexterity.

The engine in one paragraph: spreadsheet task pay scales with Financial Insight, and five files inside 24 hours pays a $200 bonus on top; Steve's voicemails hand you market-moving information before the chart prices it in; interns generate roughly $2 a pulse once deployed, with their coffee-and-water buff confirmed permanent by the developer; the 5% interest perk compounds whatever you are sitting on. Stack all of it, keep the balance parked, and note the wording of the achievement: it wants $100,000 in the account. Arriving at six figures with a fresh Kevin receipt in hand does not count.

Two ways players slow themselves down, both visible in community threads: ignoring voicemails and trading the market blind, and cashing out the moment a position ticks green instead of letting a tip play out. The fastest verified full run finished everything in 5h44m, which tells you the money engine, pushed hard, funds the entire list inside a long afternoon.

08Absolute Expertise: the S-grade call

Absolute Expertise, 11.4%, wants an S grade on the final video call with Steve, and it is the one rare achievement that is a genuine performance check. The call is graded, it includes timed typed answers, and it asks you to juggle props, paperwork and a facecam while replying in the one-word style Steve prefers. About one player in nine pulls the S.

The community prep list comes from the interview guide by the author known as 4 and 9/10ths: max your upgrades before scheduling the call; memorize the soundboard layout, because you will be hitting it blind mid-conversation; clear a path to the PC in advance, because restarting the computer happens during the call; and know that the facecam only needs you roughly in frame, and that blocking it is explicitly allowed. During the call itself: show the framed photo for the thumbs up, type your employee ID, 90764, when prompted, and be ready to hold an expensive purchase in front of the webcam for about a second so the scan registers.

Legend for this one is already written, and it is a purchase. One player held Kevin, the $10,000 trick performer, up to the webcam, and the grade came back S. The lesson is not that Kevin is mandatory; it is that the call rewards proof of wealth, and by the time you can afford the whole shop you are carrying an S-grade prop collection. Screen-share your earnings report, fire a soundboard noise or two, and let the résumé do the talking.

  1. Max your upgrades before you schedule the call.
  2. Memorize the soundboard layout; you will press it without looking.
  3. Clear a path to the PC; a restart happens mid-call.
  4. Stay roughly in frame on the facecam; blocking it is allowed.
  5. Show the framed photo, type employee ID 90764, and answer timed prompts exactly.
  6. Hold your priciest item to the webcam for about a second, then screen-share your earnings report.

09Establish Dominance: the bin

Establish Dominance, 12.9%, wants an intern thrown away, and the game means it literally: the documented route is the same bin behind the printer that destroys paperwork during the contract chain. The rarity is not difficulty. The bin sits up at printer height, reachable in practice by trampoline, and interns start at $400 with the price climbing about $100 per hire, so the cheapest possible version of this achievement still requires the shop, the trampoline and a payroll. No alternative disposal method has ever been reported.

Execution is a carrying job. Grab the intern, carry low and backward the way you would a full cup, take the trampoline up, and let go over the bin. No consequence beyond the achievement has been documented, but the physics will happily make you repeat the trip. On the way to this one, your roster does double duty: ten interns also pay Valuable Work Experience at 29.3%, and buffed interns keep generating passive income while you climb to the printer.

💡 Use your most recently hired cheap intern if the roster is thin. The price climbs with every hire, so the first one, at $400, is the cheapest thing you will ever throw away.

10The order that pays

Because four of the seven are money-shaped, attack order matters more than enthusiasm. Build the income stack early, keep the WormTok claims current, and sequence the money milestones so nothing forces a second grind. In particular, hit $100,000 before the final shop sweep: the house achievement wants that balance sitting in the account while Expensive Taste wants roughly the same amount spent. Shopping first means earning the money twice.

So, the working order: Establish Dominance whenever a payroll exists, Absolute Expertise once upgrades are maxed, the $100k balance next, then the full shop purchase for Expensive Taste, then the desk-clearing evening for Give Me Attention, claims current throughout, and Transcendental Invertebrate closes the account by itself. The rarest thing in this game, in the end, is not an achievement at all. It is the discipline to claim a hat on the same day you earn it.

Sources for this guide

  1. Steam global achievement statistics ↗
  2. Worming from Home on Steam (official store page) ↗
  3. Steam community: Give Me Attention dev answer ↗
  4. Steam community: S-grade interview guide ↗
  5. Steam community: all-achievements guide (RU) ↗
  6. Steam community: player tips megathread ↗