Independent fan guide. Details reflect the launch patch (v1.0.3) and cite official sources; if the game updates, in-game text always wins.

01The mischief menu

Most games treat weird interactions as undiscovered bugs. Worming from Home treats them as content, tracks them, and hangs achievements on a remarkable number of them. Doodle on a sheet of paper and throw it away: tracked, 23.0 percent of players. Greet a ladybug: tracked, 20.1 percent. Annoy Emergency Services often enough and they block your number, which is tracked, rewarded and permanent. If you feel an urge to do something absurd at this desk, assume the game got there first and left a trophy.

This guide covers the odd interactions in two clearly separated tiers. Verified means there is an achievement on the Steam page with a public unlock percentage, or a mechanic confirmed in playthroughs and developer posts. Player-reported means one thread or one clip, and it gets labeled inline every time. The percentages throughout are the share of all players who have popped each achievement, which is also a decent proxy for how hard each egg was to find.

There is a financial argument for mischief as well. The smartphone's WormTok app pays a claimable reward for nearly everything the game tracks: hats, cursors, desktop backgrounds, keyboard skins. Worm-fluencer, the achievement for redeeming every reward on the phone, sits at 7.8 percent. Nonsense is not merely permitted in this office. It is a revenue stream, and the reward app is the payout window.

Every egg on this page pays out twice: once as an achievement, once on the smartphone's reward app.
Every egg on this page pays out twice: once as an achievement, once on the smartphone's reward app.

02Call 911 until they block you

The phone can dial 911, and the easter egg is that Emergency Services has a patience budget. Call repeatedly and eventually they block you, which pops I Hope You're Happy at 19.2 percent. Engadget's launch roundup of indie games singled the 911 gag out, which makes this one of the few eggs in the game with actual press coverage. About one player in five owns it, and the community clearly found it fast and enjoyed it enough to finish the job.

There is no trick to it and no documented downside. Keep calling and the block arrives as both punchline and reward, landing the achievement in the same moment. No fine, no lecture, no entry in your file. It is exactly as childish as it sounds, and roughly one worm in five has done it anyway, which is the community regarding itself honestly.

The phone's other odd calls reward the same curiosity. A grandma scammer works the line at some point, and players who pay her receive a reward for their gullibility. A midnight call about an insider investigation asks three questions you should deny, with an optional clause for blaming Trevor and a follow-up task to destroy an expense report. The full call sheet lives in the phone guide; the short version is that strange behavior on this phone is usually paid.

💡 Dial 911 several times in one sitting rather than spacing the calls out; the block and the achievement land together.

03Dirt: commune first, then buy some

The pile of dirt is a genuine shop item: 2,000 dollars, delivered three days after purchase. It is the only thing in the shop with a shipping delay, which makes dirt the closest thing Worming from Home has to e-commerce. When it arrives you can commune with it, and communing pays God I Love Dirt at 20.3 percent. No other purchase in the game requires patience, which somehow makes this the funniest one on the shelf.

The thematic logic is airtight. You sleep in a plant pot. Dirt is bedding, identity and real estate in a single purchase, and the achievement name reads less like a joke and more like sincerity from a worm's perspective. For a completionist run, buy early: the three-day timer needs to finish before your last day if God I Love Dirt is on the list, and it should be.

The dirt pile also opens the game's quiet interest in your origins. Water the plant, greet the ladybug, scan the frog: the desk is full of small creatures and materials that treat you as a neighbor rather than an employee, and several of them pay out. The coworkers needed six years to not notice you. The achievement list, as usual, noticed before anyone in the building did.

04Say hi to the ladybug

A ladybug shares the office with you. Say hi to her and the game awards A New Friend, which 20.1 percent of players own. One worm in five has stopped mid-career to greet an insect, and the game considered that a milestone worth naming, tracking and rewarding. These are the correct priorities, and the community knows it.

What makes the ladybug land is the framing. Steve does not know what you are. Trevor and M do not know what you are. Six years of employment and nobody has checked. The ladybug is played as one of the few beings in the office that seems to know exactly what you are, and she is completely fine with it. For a worm running a six-year cover story, that is friendship.

She also has a physical role in the game's best accident. The ladybug's pot is the landing zone in the money-printing cannon described at the end of this guide, which means the community has accidentally fired a worm at her house many thousands of times. No complaint has been filed. She remains, by every account, a professional about it.

05Doodles, selfies and one broken radio

The paper doodle is the game's cheapest confession. Draw on a piece of paper, then throw it away, and the game awards That Was Embarrassing at 23.0 percent. The achievement is named for the exact feeling of being seen drawing at work, and roughly a quarter of all players have experienced that specific shame and been graded on it. The bar was low and the game limboed under it happily.

The selfie goes the other direction emotionally. Send Steve an image of yourself and you earn Check Out This Cool Worm at 21.2 percent, plus, through the smartphone's reward app, a desktop background featuring the worm in question. You can set your in-game computer's wallpaper to a photograph of yourself. That is the most worm sentence on this site, and every part of it is verified.

The radio is the destructive option. It displays the time and carries lo-fi jazz and classical channels, and it can be broken, which pays I Work Better in Silence at 18.7 percent. Understand the trade before you swing: the radio is the only clock on the desk, and no repair path has been documented. The radio also counts toward Give Me Attention's push-everything-off-the-desk requirement, so it ends up on the floor eventually either way.

DoodleDraw on paper, trash it, get graded
psst... tip!Worm selfieSend Steve a photo of yourself
RadioThe clock and the lo-fi; breakable

06The dice: Nat 20, Nat 1 and the RGB wardrobe

The d20 gets rolled once a day, and both extremes pay. A natural 20 pops Stroke of Luck at 26.9 percent, one of the most common achievements in the game. A natural 1 carries no achievement but is not ignored either: the smartphone's reward app pays out a keyboard skin on a natural 1 or a natural 20 alike. The die is rigged in your favor emotionally, if not statistically.

Add the RGB mouse that arrives with the 100 dollar bank milestone, and the reward app quietly assembles a gaming setup around you: lit keyboard skin, lit mouse, one worm reading financial charts. None of it changes typing accuracy, before you get excited. It is pure desk identity, earned through gambling and saving rather than shopping, which is somehow the most honest way to acquire RGB in 2026.

The three smaller dice have their own believers, though for labor rather than luck. Park one on the Ctrl key and it becomes a paperweight that holds your formatting shortcuts open; the trinkets guide covers the technique properly. Even the game's luck items have day jobs. Somewhere, a benefits coordinator is proud.

Can I reroll the d20 if I hate the result?

Players report one roll per day and no rerolls. The consolation is built in: a natural 20 and a natural 1 both pay the same keyboard skin through the smartphone's reward app, so there are no bad rolls, only slow ones.

07The frog, the plant and the cups

The frog is the desk's other permanent resident, and its reward is the best pointer in the game. Grab the frog, or scan it with the webcam, and the smartphone pays out the frog cursor. A sibling reward, the Tippy cursor, comes from bothering someone serious. Somewhere out there is a player doing quarterly analysis with a frog as their mouse cursor, and they earned it honestly.

The plant pot, the one you sleep in, is also waterable, and players report a smartphone reward for watering it. Sit with the optics for a second: a worm maintaining a houseplant that is simultaneously its own bed, and receiving app credit for it. Treat the exact payout as community-reported for now; the full WormTok list is still being mapped by players.

Then there are the cups. The water cooler dispenses them, physics makes them rideable, and the community turned cup-riding into a flight exploit with its own guide titled Can Worms Fly?. Throwing cups, meanwhile, is a free hobby with no achievement attached and no documented downside. The cups count toward Give Me Attention, so technically every thrown cup is progress. Frame it however helps you sleep.

08Kevin

Kevin costs 10,000 dollars. He is the most expensive item in the shop, he does tricks, and the developer has confirmed he is required for nothing except joy and one S-rank story. Every clause of that sentence is community canon now, quoted in the tips threads with the reverence usually reserved for patch notes. Kevin is not a purchase. Kevin is a decision.

About that S-rank story. During the final interview, a player held Kevin up to the webcam for the scan, roughly a second of screen time, and came away with an S grade and Absolute Expertise, which 11.4 percent of players own. The interview prep guides now list Kevin as legitimate equipment. Somewhere between ten thousand dollars and one worm-length of showmanship sits the difference between a pass and the best grade in the game.

The community response has been what you would expect. Threads float in-jokes about a great Kevin, and about saving up for a second Kevin, which does not exist. There is only the one, he does tricks, and he costs as much as ten interns. For a game about corporate excess, Kevin is the punchline that keeps giving, and the fandom would not have him any other way.

💡 If you own Kevin and are attempting an S grade, hold him up to the interview webcam; it is the only S-rank trick on record that costs 10,000 dollars.

09Reports from the edge

Everything above this point is verified. Everything in this section is one or two players saying they saw something, which is a different kind of fun and gets labeled as such. One player reported a horn somewhere far away and up high in the room's background, source unknown and unconfirmed. Another spotted what they took for a Grand Theft Auto V reference. Neither has an achievement, a developer confirmation, or a second witness on record.

The community also affectionately floats the name T-bone for the worm. It appears in threads in a fond, offhand way, and nothing official confirms it as the character's name, so treat T-bone as a nickname the neighborhood gave the analyst rather than canon. The demo has its own moment in this genre: it asks you to measure the worm, the answer is 3 inches, and at least one player called the question, in their words, too personal.

One more thread find, and it is usefully destructive: spilling water on the keyboard short-circuits it, and players connected this to the smartphone-unlock chain around the June 2026 update that added the phone in the first place. Community-reported, mildly hazardous to your workflow, and perfectly on brand for a game whose entire safety infrastructure is a plant pot. Try it on a save you can afford to inconvenience.

10The bug they begged to keep

Every game has launch bugs. This one has a launch bug with a fanbase. Combine the printer's money-printing mode with the menu's Reset Objects and the physics can fire the worm across the desk like a cannonball, with the ladybug's pot as the landing zone. The community found it within days and, instead of reporting it as broken, begged the developer to keep it in the game.

That reaction is the thesis of the whole mischief menu. The desk is a physics toy with a job attached, and the players who love this game most are the ones printing counterfeit bills and immediately launching themselves at a ladybug's house. The table below is the verified menu at a glance, mischief by mischief, with the reward attached to each.

Cash every one of these through the smartphone's reward app and Worm-fluencer eventually caps the list at 7.8 percent. That is the real endgame of nonsense: not any single egg, but the entire claim sheet, redeemed one small absurdity at a time. The achievement roadmap handles the ordering; the rest is between you, the ladybug, and a die with twenty opinions.

MischiefHowReward
Annoy Emergency ServicesDial 911 repeatedly until they block youI Hope You're Happy (19.2%)
Commune with dirtBuy the pile of dirt ($2,000), wait 3 days, communeGod I Love Dirt (20.3%)
Greet the ladybugSay hi at the deskA New Friend (20.1%)
Doodle, then destroy the evidenceDraw on paper, then throw it awayThat Was Embarrassing (23.0%)
Send a worm selfieSend Steve an image of yourselfCheck Out This Cool Worm (21.2%) plus a desktop background
Break the radioBreak the radio and enjoy the quietI Work Better in Silence (18.7%)
Roll a natural 20Roll the d20 during the morning routineStroke of Luck (26.9%) plus the keyboard skin
Roll a natural 1Same die, worse luckKeyboard skin, same as a natural 20
Scan the frogGrab the frog or scan it with the webcamFrog cursor
Water the plantWater the pot you sleep inSmartphone reward (players report)
Buy Kevin$10,000, then hold him up to the webcamTricks, plus one S-rank interview story (player report)
Fire yourself at the ladybug potReset Objects during money printingNothing, and the community loves it

Sources for this guide

  1. Steam global achievement statistics ↗
  2. Steam community: player tips megathread ↗
  3. ScreenHype review (verified playthrough) ↗
  4. AzureBay launch playthrough ↗
  5. Steam community: Give Me Attention dev answer ↗
  6. Engadget launch roundup ↗