Independent fan guide. Details reflect the launch patch (v1.0.3) and cite official sources; if the game updates, in-game text always wins.
01The phone that arrived free
The smartphone came to Worming from Home in a free content update in June 2026, months before the September 4 release, which means every copy sold since launch already has it. No DLC, no patch wait, no edition math. You buy the game today, the phone is on your desk today, and its centerpiece is WormTok, an app where every achievement and every challenge in the game has a claimable reward sitting behind it.
That claimability is the whole system. Achievements pop, but rewards do not fall out of the sky; you open WormTok and redeem them, one by one, forever. The app is effectively the game's trophy cabinet, gift shop and progress tracker in one, and it quietly doubles as the best to-do list in the game, because every entry names a thing the game will pay you for doing.
Housekeeping before the fun: the Smartphone Charger costs $50 in the shop and is the cheapest verified price in the entire catalog. It keeps the phone alive, and a dead phone is a rewards pipeline with the tap turned off. Beyond WormTok, the phone still carries the plot's voicemails, Steve's stock tips and the occasional scam call, all covered in the phone guide. This page is about the loot.

02How claiming works, and why nobody does
Mechanically, claiming could not be simpler. Something happens in the world, an achievement unlocked, a challenge met, a milestone passed, and WormTok gains a redeemable entry. You open the app, you claim, the reward is yours. There is no minigame, no cost, no risk. The failure mode is entirely human: players do the thing, feel satisfied, and never open the app again.
The numbers prove it. The final promotion is owned by 30.7% of players, so nearly a third of everyone finished the story. Worm-fluencer, the achievement for redeeming every single reward on the smartphone, sits at 7.8%. Four story finishers exist for every completionist claimer. The rewards are free, most take seconds, and the gap is pure habit, which is why this guide is mostly a habit in article form.
The habit itself is one line long: when anything notable happens, check WormTok before you check anything else. Achievement sound, WormTok. Odd milestone, WormTok. End of the day, WormTok. It costs nothing and it is the difference between the 7.8% club and the 92.2% who own a frog cursor in potentia.
Two lists feed the app, and it helps to know both exist. Steam achievements, all thirty-one of them, put rewards on the shelf, and so do the app's own challenges, the entries WormTok tracks without Steam announcing anything. That second list is why a daily sweep matters even on quiet days with no popups, because some rewards unlock from pure in-game behavior, like the payout for watering the plant pot, that Steam never mentions at all. Read the app like a task board rather than a trophy case, and the two lists start working for you.
03The cursor cabinet: frog and Tippy
Two of the most-loved rewards are cursors. The frog cursor asks you to grab or scan the frog on its own, a small solo errand with a scanner involved, and the printer workflow it borrows from is the usual one: the buttons live on top-left of the printer's own screen and the green one opens the scanner lid. Do it once and your pointer is a frog forever, which several players have called the game's best cosmetic and nobody has called practical.
The Tippy cursor is claimed by bothering someone sufficiently serious with it, and the setup writes its own joke, because Tippy himself is the game's relentlessly upbeat Clippy-style narrator. Turning the most enthusiastic voice in the office into a cursor and then aiming him at the office's most earnest employee is this game's comedy in a single transaction. Claim both cursors and the desktop starts feeling like an aquarium of coworkers.
Neither cursor does anything mechanical. That is fine. This game's cosmetics are jokes first and rewards second, and the frog alone is worth the detour on a slow Tuesday.
04Desktop backgrounds and one cool worm
The desktop background rewards ask you to send Steve, your boss, a photo of yourself. Sit with that sentence. You are a worm who has impersonated a human financial analyst for six years, and the reward path involves emailing your boss worm photography, which he presumably receives the way bosses receive all photos of employees' pets. The same action earns Check Out This Cool Worm, owned by 21.2% of players, making it one of the few achievements that is literally just being yourself at your boss.
The backgrounds themselves are wallpaper for your in-game desktop, and they stack with the Supporter Pack's real-world wallpapers if you own that, though the pack is a separate three-dollar purchase and has nothing to do with WormTok's free claims. What the backgrounds really do is mark the moment. Every wallpaper is a receipt from the time you sent your manager a worm selfie and got promoted anyway.
If you are playing for the story, this is also the least missable reward line in the app, because it feeds directly off the plot's relationship with Steve. Flatter him on the phone, send the photo, claim the background. The flattery is a documented mechanic; the photo is the payoff.
05Dice luck: the keyboard skin
The keyboard skin is the reward for rolling a natural 20 or a natural 1 on the desk's d20, and it is the kindest RNG check in the game, because both extremes pay. Roll the die every day and eventually the universe owes you a keyboard skin no matter which direction your luck bends. The natural 20 separately earns Stroke of Luck, owned by 26.9% of players, and roughly one player in four confirms the die cooperates eventually.
The daily roll is worth building into the morning for reasons beyond the skin. The d20 shares the desk with three regular dice, and the dice have a day job: park one on the Ctrl key and bump B, I, C or V for formatting shortcuts, the community's signature workaround for having no hands. The same object that decorates your keyboard also unlocks its skin. Few items in this game work two jobs; the die earns both salaries.
Note what the skin is not. It does not change typing, key size or accuracy, on a board where the community already debates whether the expensive touch keyboard is a downgrade. It is decoration for the hardest-working object on the desk, which is exactly the kind of reward this game finds funny.
06The hat rack: Beverage Hat and friends
Hats are the deepest reward shelf on WormTok. The Beverage Hat comes from a reward path tied to drinking water, the tie is claimed for messaging a coworker, the neck bow is a straight smartphone reward, the bank-balance hat arrives at a bank milestone seen at $100 with another reported at $100,000, and the propeller cap is the payout for completing the Wormhole. Reviewers singled the propeller cap out as a favorite, and it is hard to look at one spinning and disagree.
The Beverage Hat deserves its own paragraph because it is the clearest functional hat in the game. Wearing it lets you drink hands-free, and drinking water while wearing it is exactly the condition for A Thirsty, Thirsty Worm, owned by 20.4% of players. The water cooler and cups are already on your desk from day one. Claim the hat, walk to the cooler, and the achievement and the hydration arrive together.
The rainbow skin also appears on the reward list, and players who finished the romance route with M will recognize it, since that storyline awards the same skin alongside a butterfly screensaver. Between the hats and the skin, WormTok quietly becomes the game's wardrobe, and with the Dress to Impress perk from the reading tree paying 10% more income for any hat, the wardrobe works for a living.
07The RGB mouse and the $100 milestone
The RGB mouse unlocks at a $100 bank milestone, which lands comically early: verified starting cash is around $41, and your first day of spreadsheets clears the bar without any cleverness. Of every reward in the app, this is probably the first one you will claim, which makes it a fine introduction to the claiming habit, since it arrives pre-installed with a lesson about checking the app after milestones.
Keep the shop's mouse line straight, because the names collide. The Stabilized Mouse is a $100 shop upgrade that makes the intentionally awful starter mouse usable. The RGB mouse is a free WormTok reward earned by your bank balance, glowing in the way office peripherals glow when nobody responsible is watching. One is ergonomics, the other is vibe, and the shop does not sell the vibe, so claim it.
The $100 milestone also foreshadows the longer money road. A bank-balance hat waits at the same milestone, another reward is reported at $100,000, and the 10% of the Way to Buying a House achievement, holding $100,000, is owned by just 10.7% of players. The reward list is secretly a savings roadmap, and the RGB mouse is mile one.
08Cosmetic or functional: the honest split
Most of what WormTok pays out is cosmetic, and the game is upfront about it. Backgrounds, cursors, the keyboard skin, the RGB mouse, the neck bow and most hats change how the desk looks and nothing else. The functional corner is small and worth knowing by heart: the Beverage Hat, because it feeds an achievement, and every hat once Dress to Impress is owned, because that reading-tree perk pays 10% more income for any hat on your head.
That perk is the bridge between the two reward economies. WormTok gives hats away free; Financial Insight makes hats a standing raise. A player who reads at night and claims during the day is running both economies at once, and the cross-linked guides cover each half. The short version: claim every hat, own the perk, never take the tie off.
Claim the purely cosmetic ones anyway, every time, even the jokes you will never use. Worm-fluencer counts redemptions, not usefulness, and there is no version of the endgame where an unclaimed background helps you.
09Worm-fluencer: the rarest habit in the game
Redeem every reward on the smartphone and you earn Worm-fluencer, owned by 7.8% of players. Only three achievements in the entire game are rarer: Give Me Attention at 7.2%, Expensive Taste at 6.0%, and Transcendental Invertebrate, the full 100%, at 4.0%. That is rarefied company for an achievement with no difficulty, no RNG wall and no skill floor, which is exactly the point.
The rarity is built from three ordinary ingredients. The rewards hang off achievements players skip, the romance route, the Wormhole, the prank calls, the S-rank interview, so the claim list inherits every missable thread in the game. The claims themselves are manual, so every forgotten tap is a hole in the hull. And the credits roll at a 30.7% promotion rate while the app keeps paying out long after, which is where most players simply stop opening it.
The counter-strategy is the checklist in the next section, plus one decision made early: treat the story as the midpoint of the game rather than the end. The players in the 7.8% are not more skilled. They are the ones who kept showing up to the phone after the promotion, claiming the leftovers, and closing the app with a clean ledger.
10The claim checklist
Everything above compresses into one routine and one table. The routine runs daily; the table runs weekly, as a sweep against the achievement list to catch stragglers. Between them they cover every reward on record, and anything the game adds in future patches joins the same system: do the thing, open the app, claim the thing.
- Roll the d20 first thing; either natural extreme pays the keyboard skin.
- Open WormTok after every achievement popup and redeem what appeared.
- Water the plant pot; the plant pays a reward too.
- Watch bank milestones; $100 alone carries the RGB mouse and a hat.
- Sweep the full reward list against the achievement list once a week.
- After the credits, claim the leftovers before calling the game finished.
| Reward | How to claim | Feeds |
|---|---|---|
| Frog cursor | Grab or scan the frog on its own | None on record |
| Tippy cursor | Bother someone serious with it | None on record |
| Desktop backgrounds | Send Steve a photo of yourself | Check Out This Cool Worm (21.2%) |
| Keyboard skin | Roll a natural 20 or a natural 1 | Stroke of Luck (26.9%) |
| RGB mouse | Reach the $100 bank milestone | None directly |
| Beverage Hat | Reward path tied to drinking water | A Thirsty, Thirsty Worm (20.4%) |
| Propeller cap | Complete the Wormhole | Whole Lotta Worm (32.4%) |
| Tie | Message a coworker | None on record |
| Bank-balance hat | Hit the $100 bank milestone | Pairs with 10% of the Way (10.7%) |
